We design & develop durable applications for web and mobile to support organisations who want to increase their societal impact.
In my experience there is no such thing as luck.
We’ve built everything from bootstrap prototypes to full blown communication platforms, websites, research-tools, UI-kits,... you name it. We love the quest for the perfect digital tool that matches our clients needs. We put everything to work so that we can prove the value of digital technology as fast as possible.
No bells and whistles.
To boldly go where no man has gone before.
Our in-house expertise in design, development & strategy is complemented by a vast network of talents. This allows us to unburden our clients from idea to execution and provide them with a frictionless digital experience. Also, every job we take on is done with a human centered design approach.
We love humans.
I would like to die on Mars. Just not on impact.
Our ultimate goal is to develop durable and relevant digital solutions that surpass expectations while staying within time and budget-boundaries. The tools we build allow our clients to better pursue their own goals, maximizing their positive impact. Our client-relationship is built around collaboration, trust & transparency.
Discover our services and what we can offer you.
Rebuilding their B2C platform. This included designing and developing a reusable Design System which makes it possible for to set up new uniform digital products faster.
We co-defined the concept of watwat.be. A platform to guide young people towards correct and relevant information.
Conceptualizing a digital platform to improve internal communication by visualizing soft data in a geo-oriented environment.
We built an interactive website for children that allows them to explore Arcadia, a world in which they learn all about the life cycle of tap water.
We reinterpreted, designed and developed the mobile game Brusseleir, in which students compete against each other to conquer the city of Brussels.
Through an intense process with a lot of interaction with the target audience, we created this mobile app to help people aged 16 to 24 with the challenge of living alone.
Starting from how they describe themselves: “a volunteer organization with staff”, we ran a design sprint to figure out how they can maximize the support to their volunteers in a digital way.
We built a web app for adolescents in the Netherlands to help them figure out which political party they should vote for.
This municipality wants to improve citizen participation. We ran a design sprint to figure out what kind of digital tool can support their current actions and create new participation opportunities at the same time.
For Ringland we made a second version of the app Straatvinken. This accessible web app allows citizens of the province of Antwerp and the city of Leuven to help count and visualize traffic and gain collective insights on mobility.
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